Neat shield adds a bright 2.8” display with multi-touch to Arduino projects
The Digilent Multi-Touch Display shield 410-317
The Arduino shield main features are:
- 2.8” display with QVGA resolution (320×240)
- 2 finger capacitive touch panel
- PIC32MZ microcontroller
Interfacing is via SPI, with Arduino and chipKIT support via the provided Arduino libraries.
For the pinout, schematic and additional hardware details, see the Reference Manual.
Multi-Touch Display System (MTDS)
Image source: digilentinc.com.
The shield makes use of Digilent’s Multi-Touch Display System, whereby a dedicated processor takes care of driving the screen, and its firmware together with host support makes it easy to:
- Design a UI with only a few lines of code using Arduino libraries
- Draw images with binary transparency from files stored on microSD
- Drop buttons and check their status at will using intuitive function calls
In addition to support for chipKIT and Arduino, MTDS can also be used with Arty (Xilinx FPGA/Zynq) platforms via the Pmod Multi-Touch Display Module (410-341) board, together with the PmodMTDS IP core and libraries.
We decided to try out the Shield with a chipKIT uC32 Arduino software installed it was then necessary to install chipKIT Core, which adds support for chipKIT boards. With later versions of the IDE, this can simply be installed by adding a new Board Manager URL, searching for it and then selecting to install.Arduino compatible board and the Arduino IDE. Once the
The Multi-Touch Display Shield Arduino libraries, examples and associated documentation are provided as a ZIP download on the MTDS Reference website. The ZIP also includes a Quick Start Guide, plus bitmap/image resources that are copied to a Micro SD card inserted into the shield.
There are two Arduino libraries supplied for use with the shield.
MTDS provides the core API and the library defines three object instances:
- MTDS mtds; // object used for access to graphics and basic services
- MTFS mtfs; // object used for access to file system services
- MTWS mtws; // object used to access to windowing system
A simple example using the first, the graphics system function, to set a pixel on the display:
mtds.SetPixel(hdsDisp, 10, 20, clrWhite)
The provided MTDS Library Programmer’s Reference Manual is fairly comprehensive at 100 pages in length and covers topics including startup and initialisation, along with core concepts such as drawing state, coordinate system and colour.
The MyDisp library provides a high-level interface that builds on MTDS, with simple functions to render graphics and create simple touch interfaces. For example, to draw a line from the upper left corner of the display to a point 100 pixels down and to the right:
mydisp.drawLine(0, 0, 100, 100);
Once again an accompanying programmer’s manual is provided which covers core concepts such as coordinate system, colour values, pen pattern, touch panel operation and UI buttons. Albeit this time the manual is only 21 pages in length, reflecting the simplified nature of the library.
One of the screens from the MtdsDemo1 sketch.
Seven demo sketches are provided for the MTDS library:
- Uses most of the graphical API functions and cycles through a number of different screens demonstrating their use.
- Render graphics onto the display and to save and load bitmaps to and from files on an SD card.
- Load bitmaps from an SD card and to then render them on the display.
- Demonstrates use of the touch panel.
- As with (4) but landscape orientation rather than portrait.
- Demonstrates the use of some of the graphical facilities.
- Demonstrates the use of the DrawBitmap() function
The MyDispDemo3 sketch demonstrates buttons, touch and a progress wheel.
With an additional three demo sketches for the MyDisp library:
- Among other things demonstrates drawing images taken from bitmap files stored on the SD card.
- Demonstrates the use of the library to create and use touch buttons to build a user interface.
- Similar to (2), but uses different bitmaps for the buttons and then demonstrates a couple of other features, including an example of how to animate a progress wheel.
The Digilent Multi-Touch Display Shield is a neat way of adding a vibrant QVGA resolution screen with capacitive, multi-touch capability to Arduino-compatible platforms. Furthermore, without having to worry about driving the display, implementing graphics primitives and support for touch. As such, not only reducing development time but processing overhead on the application MCU.