DesignSpark AR app - OCR module for Unity
The DesignSpark AR app has broken new ground both in making RS Components the first international distributor to provide the majority of their product catalogue as 3D models in Augmented Reality, AND to provide the first of its kind integration of Google's Tesseract OCR engine into a Unity (C#) project.
Unity mobile developers can now import this wrapper as a package into their C# project and build-in accurate optical text recognition, courtesy of Google's open source Tesseract OCR engine. Help documentation to import a Unity package is available here: https://docs.unity3d.com/Manual/AssetPackages.html
Read more about the DesignSpark AR app development journey here: https://www.rs-online.com/designspark/the-technical-challenges-involved-in-creating-the-rs-ar-application
Apply here to test the DesignSpark AR app: https://www.rs-online.com/designspark/test-drive-the-designspark-ar-app-iosandroid
DOWNLOAD Unity wrapper for Google TesseractBecome a DesignSpark member or Login now to complete the form and get the download link to the Unity package.
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February 9, 2018 16:15
Hi 'alok100', see line 49 of your code. This is where the problem lies, the compiler is not able to find a function with the name 'tesseractClass'. Take a look at how you defined the function initially, as they are case sensitive. Maybe, it's 'TesseractClass'? I'd suggest posting queries like these directly on the Unity forums, where there is a larger developer community available to help: https://forum.unity.com/forums/ar-vr-xr-discussion.80/
@shamain: I'll be looking into the issue you've reported next.
February 9, 2018 08:57
getting error Assets/tesseract/TesseractWrapper.cs(49,10): error CS0103: The name `tesseractClass' does not exist in the current context
January 31, 2018 09:08
First big thanks for the ocr plugin. When i import the package to unity and built a sample android app i see "unable to load libtess.so" message in log and no detected text. What would be the issue here ?.